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The use of games to improve young learners` motivation in language learning in Bumblebee English Course Yogyakarta.

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Figure 3.1  The classroom action research spiral  (Kemmis and McTaggart, 1988: 11)
Table 3.1 The Students’ Proficiency
Figure 4.1 The action implementation of Cycle 1
Figure 4.2, which prescribed what each player should contribute.
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