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Thomson, Game Interface Design (2005) YYePG LotB pdf

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Figure 2.2  Create boxes for every screen in the menu and list all of the options on each of the screens.
Figure 2.3  Notice the transitions and the locked items. This is a relatively simple menu.
Figure 2.4  It is easy to see why a flow chart is necessary to visualize how the menu will work.
Figure 2.6  These are some standard
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