• Tidak ada hasil yang ditemukan

THE EFFECT OF USING GUESSING GAME IN TEACHING VOCABULARY: AN EXPERIMENTAL STUDY AT THE 8TH GRADE STUDENTS OF SMPN 7 MATARAM IN ACADEMIC YEAR 20162017

N/A
N/A
Protected

Academic year: 2019

Membagikan "THE EFFECT OF USING GUESSING GAME IN TEACHING VOCABULARY: AN EXPERIMENTAL STUDY AT THE 8TH GRADE STUDENTS OF SMPN 7 MATARAM IN ACADEMIC YEAR 20162017"

Copied!
19
0
0

Teks penuh

Loading

Referensi

Dokumen terkait

THE EFFECT OF USING GRAMMAR RACING GAME AND GUESSING MIME GAME ON THE SEVENTH GRADE STUDENTS’ TENSE.. ACHIEVEMENT AT SMPN

using crossword puzzle on student’s vocabulary mastery at SMPN 13 Mataram in.. academic

This research entitled “ An Analysis of Students’ Difficulties in Vocabulary Mastery: A Survey Study at Second Grade Students of SMPN 19 Mataram in Academic Year

THE EFFECTIVENESS OF LUDO GAME IN TEACHING GRAMMAR (An Experimental Study at the Second Grade Students of SMK Negeri 3.. Purwokerto in Academic Year

The aim of this research was to find out the effectiveness of hot seat game for teaching vocabulary at eighth grade students of SMP Negeri 3 Purwokerto in academic year

Based on the research result, it was concluded that whispering game was effective for teaching vocabulary at the Eighth Grade students of SMP PGRI 1 Kuwarasan in the Academic

Title : “ THE EFFECTIVENESS OF PICTIONARY GAME FOR TEACHING VOCABULARY (An Experimental Research at the Second Grade Students of SMP Negeri 2 Karangpucung in the

The Effectiveness Of Hangaroo Game In Teaching English Vocabulary (An Experimental Research on Seventh Graders of Junior High School in. Academic Year